![]() ![]() The flow of gameplay is quick-paced, faster than D2 while not as frantic as D3. Personally, I found the game to be fun as the Monk and Barbarian, but the Wizard needed a lot of work. The feeling from people who had the chance to play the game at BlizzCon seemed largely positive, and demo exit poll discussions with the devs at the show were encouraging. There are some positives when it comes to Immortal. I feel there are some actual good points to Immortal and there are things we could be excited for, but there are obviously many issues to be concerned about as well. Since then, outright anger has condensed into solid criticisms and vitriolic comments have made way for thought out concerns. And another grim reminder of how disconnected Blizzard can be with their community.I know this article is coming late, being over a month since BlizzCon, but I felt that it was almost impossible to discuss Diablo: Immortal immediately following the announcement. A reveal at the wrong time and at the wrong place. The Diablo: Immortal reveal has put Blizzard in full defense mode. And with it being an exclusive title for mobile devices, many wonder about it’s price point and if there will be any form of microtransactions. There is no release date for Diablo: Immortal just yet but you can pre-register right now. Immortal is also a massively multiplayer game, placing a crazy amount of players onto your mobile screen. In just hours after the reveal, fans quickly pointed out the similarities to NetEase’s previous works, calling Immortal as a re-skin of NetEase’s Crusader of Light.ĭiablo: Immortal is set after the events of Diablo II: Lord of Destruction and will have five playable classes at launch: Crusader, Wizard, Monk, Demon Hunter, and Barbarian. Blizzard states that Diablo: Immortal is built from the ground up and is being developed by NetEase, a Chinese company known for mobile titles.
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