![]() Most of the army’s exclusive units benefit from extra toughness and the Disgustingly Resilient special rule, making them harder to take down and giving the army some real staying power. Resilience. Death Guard are pretty tough.Death Guard Sorcerer in Terminator Armour. ![]() ![]() We’ll also discuss where soup for Death Guard can have merit.Īlso keep in mind that any competitive article represents a time and place. Instead, we’ll cover each section with a general discussion of the good units, relics and stratagems, point out any traps, and then discuss how these pieces fit into a competitive army. They’re one of the toughest armies in the game, and while they pay for that by being painfully slow, they still very versatile, able to dish out wounds with psychic powers, shooting, and melee.Īs with the rest of these articles, the idea is not to give an exhaustive review of every unit and option. With their new Codex, Death Guard have been further enhanced, adding an additional wound to most of their infantry and gotten a host of weapon upgrades that make them a force to be reckoned with. They got a massive boost from War of the Spider at the tail end of the edition, and it was a boost strong enough to tide them over through the beginning of 9th. Do you like being really, really hard to kill? Do you like to dish out your vengeance to enemies in a slow, methodical fashion? Do you think Nurglings are adorable? Then Death Guard may be the army for you!ĭeath Guard were one of the first codexes in 8th edition and spent most of the edition wallowing in that dreaded “early edition codex zone” where books are released and tend to be underpowered because the designers don’t yet have a feel for how the edition will play.
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